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# Hidden Fun Stuff (HFS)
# Tense-modified Dwarf Fortress Patch Notes added by MJH
# from: https://www.pcgamer.com/the-most-ridiculous-patch-notes-from-10-years-of-dwarf-fortress/
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Fixing a bug where animals could rent rooms
Fixing a bug with animals picking out clothes to wear
Cleaning up the bear situation
Adding cat butchery
Fixing a problem with undead passing out from strangling
Making the corpses of small animals that die out of water stop teleporting
Making dwarves care if you melt down their masterpieces
Stopping soldiers from going to parties
Adding mouths
Adding an aperture flag that stops mouths from being gouged out
Stopping children from buying shops
Stopping happy thoughts from sleeping in beds in amazing dining rooms
Fixing a bug where all the local rock turns into sky whenever migrant groups are created anywhere in the world
Making semimegabeasts get along better with their cave friends
Fixing a problem with blood hanging in the air
Stopping elves from being pleased with unethical trades
Stopping children and babies from joining you on your adventures
Allowing dwarves to get married
Making thieves and their support groups respect each other
Stopping booze food from melting, even though it probably should
Making dungeon masters happy with their cloaks and boots again
Making all undead respectful of one another
Fixing a problem with the king coming early and not actually showing up
Stopping aerial births
Fixing a problem causing dwarves to target harmless insane people while making evil creatures spare them and babies
Stopping looping dwarves from constantly trying out gloves and boots when they should just pick one and go
Removing alligator hair and other unintended attributes
Stopping rain from killing everything it lands on
Stopping dwarves from choosing weapons that are too big to use
Dressing humans in farming houses
Adding ears to tigermen
Fixing blind cave bears with front toes on both front and rear feet
Stopping magma crabs from drowning in magma
Removing dead dwarves from their squads
Adding teeth to rodent men
Stopping honeycombs from getting encrusted with jewels
Stopping zombie hens from claiming nests and laying regular eggs
Keeping uninjured dwarves from resting in hospitals and requesting endless tooth surgery
Stopping dwarves from playing tug of war with caged animals marked for slaughter
Letting serpent men kick as intended
Fixing primates with no arms or hands but mysteriously placed fingers
Making rodent men use their new teeth to bite
Stopping vampire ghosts from still drinking blood
Preventing melting iceberg naps from turning dwarves into demons or other underground creatures
Counting boots as shoes so the military stops having bad thoughts
Stopping vampires from accusing babies of killing victims
Keeping dwarf children from dying of embarrassment over being undressed at age two
Keeping weasels off glaciers
Stopping undead cats from adopting dwarves
Stopping scout vampires from bragging about murders committed while scouting
Fixing undead dwarves contracting were-chameleon curses
Stopping dwarves from missing completely unrelated dwarves
Reducing lag caused by fat dwarves eating
Stopping copper coins from passing through boars when thrown
Stopping zombies from chatting with necromancer adventurers trying to sleep in their houses
Stopping dwarves from cleaning missing body parts
Stopping animals from grazing only the pasture's top-left corner and starving
Tuning down social skill gains from party attendance
Stopping animals from getting attached to clothes they are wearing
Allowing animal breeding without requiring willingness to marry
Letting moon snail men punch and see
Investigating cats dying for no reason from suspected alcohol poisoning
Making it possible to satisfy the need for introspection
Unfreezing time and restoring re-entry to the time continuum
Fixing incorrect use of "whom" in elf.txt
Reducing unreasonably high skill gain from nonlethal falls onto upright spikes
Making dwarves use picks after unforbidding picks while traders with their own picks are present
Keeping giraffes trainable for war